Bloat has a minimal impact on performance unless your system is seriously starved for resources.
It’s largely the magic of Proton, and everything that goes into Proton. DXVK runs on windows too and that alone can get you double digit performance improvements on the right games.
Not really, it’s just how much better Vulkan is compared to DX12. It’s mostly about having a way better async scheduler for multi-CPU multi-threading hardware.
I don’t have a discrete graphics card on my laptop, but I can actually play games on Linux Mint that won’t run on my similarly-spec’d Windows box with a graphics card.
It’s not a great experience, but it makes stuff playable that otherwise wouldn’t be.
Wait it actually runs that much better on Linux? Is that because of missing DRM or something?
IIRC less bloat on linux mostly
Bloat has a minimal impact on performance unless your system is seriously starved for resources.
It’s largely the magic of Proton, and everything that goes into Proton. DXVK runs on windows too and that alone can get you double digit performance improvements on the right games.
I see, thanks for the correction. I personally don’t get why a translation layer decreases the load.
Not really, it’s just how much better Vulkan is compared to DX12. It’s mostly about having a way better async scheduler for multi-CPU multi-threading hardware.
I don’t have a discrete graphics card on my laptop, but I can actually play games on Linux Mint that won’t run on my similarly-spec’d Windows box with a graphics card.
It’s not a great experience, but it makes stuff playable that otherwise wouldn’t be.
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