That… is not how programming bugs work…
They meant the feature flag should’ve stayed
false
until the player base was hooked on the game enough to make the pushback minimal.Ah yes, stealth whale hunting.
Intern slipped, fell and landed on the “monetize extra lives” button
Thats a very elaborate, specific bug that just so coincidentally happens to be monetarily beneficial to the developer/publisher.
I mean, it happens to all of us. Just the other day I was working on letting users change the font in an app and I accidentally made it so they needed to enter a valid credit card number to log in, complete with detailed instructions, and then accidentally charged them $20.
Not sure how any of that happened. I’ll definitely get around to disabling it soon though, I promise.
Ah, so true. How could I have overlooked this?
Once I was programming a fintech solution for a big client. Someone way back when made an error in how numbers (money, cents) are to be rounded up or down. When you had to create a new feature that handled money, you had to reproduce that bug (since users got used to the math being wrong)
“We’re sorry we got caught.”
Also internally : “The result of our cleverly disguised market study came in, there is still too much backlash against it right now. Try again in 6 months.”
Nah, they don’t get the benefit of doubt between this and the impossible free battlepass grind. The whole game reeks of shitty F2P monetization.
The game is a mess. I watch my kid play it and it’s so less graceful than smash. Framerates randomly drop, lag spikes happen a few times a minute, hit boxes seem nebulous compared to attack animations.
You can use maybe a quarter of the roster for free. You may be able to unlock everybody from in game currency, but I’m not too sure. They also just… removed a character that wasn’t free. If I paid any money for premium content I’d be pissed
They removed The iron Giant while some kind of tournament was going on. There was a story about some dude who was rising the ranks of the tournament and then they just removed his fucking main
A+ game development right there. I don’t like how Nintendo runs their online services (and actively opposes game tournaments), but you wouldn’t expect such a change in Smash.
Should’ve been interesting patch notes. “We’ve noticed the Iron Giant has been overperforming, so we just straight up deleted him so we won’t have to think about it.”
I would be wary of letting a child play anything with monetization tactics like this.
“Fuck you” seams to be about the right reply to MultiVersus studio.
So, so sick of these pathetic companies monetizing everything to the max to the detriment of everything else, then saying “Oopsie mistake! That was not intended” when the backlash is too great. If they said “our publisher was not content with making a great profit, we wanted to ruin your experience to maximize shareholder returns, but you folks all complained too much and it’s now affecting our reputation”, I would at least respect the honesty…
“What you don’t want to pay $1 each time you reload a gun in game??” - John Riccitiello
Pff, look at all these silly, price sensitive, players.
Ban all forms of taking money inside video games.
Bug aside - the game plays slower than Ganondorf in Super Smash Bros. Braw…