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Joined 2 years ago
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Cake day: June 14th, 2023

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  • I loved 4e combat too. EOT and Scene abilities make combat much more fun and dynamic IMO

    It definitely can get bogged down in complexity, but I think it’s usually worth it, and over time, you and your players can get used to it, and start picking up the pace.

    Pokemon Tabletop United basically uses the same system, and it also has to contend with multiple Pokemon characters per Player character. The whole group needs to be working together to keep things moving. It’s definqtely a challenge for new players




  • Yeah, this is the way.

    We just fought a Troll in a Pathfinder session I was in. I’m playing an Athamaru (fish person) new to dry land, so I don’t have a ton of knowledge about stuff like fire. But the Druid hitting it with a fire spell, and the GM describing the way the Troll reacts is enough to naturally gain that knowledge on the spot. There are all kinds of reasons a character might not know even common monster weaknesses.

    I think doing this kind of metagaming is important, because it gives opportunities for specific characters to stand out. If you have a party member with monster knowledge, it’s cooler for them to yell a warning, than it is for everyone to just act like they already know






  • This is the second, and more promising, time chemicals associated with life have been detected in the planet’s atmosphere by Nasa’s James Webb Space Telescope (JWST).

    I thought I’d remembered reading about this before. Sounds like just a couple more years, and they’ll be sure this gas is there, which is huge, but not totally conclusive.

    Personally, I’d bet it’s life. A big rocky planet with an ocean of phytoplankton sounds like our best bet for finding it. The scientists in the article are trying really hard not to be excited





  • I agree with all of this, and I think it’s the right choice. You don’t have to immediately come out as the brave warrior of what is right, but you can absolutely speak up, in all kinds of ways. Even just starting with, “Hey, this line doesn’t sound right, I think it would make more sense if it said ‘gender’ here,” could be helpful. If they insist, ask why.

    Everyone’s individual circumstances are going to be different, but there’s definitely something you can do. The pressure you’re feeling is exactly what the fascists want you to bow to, but most of the people you work with aren’t fascists. You might be surprised how much change you can make



  • The other people interviewed answer those questions if you keep reading

    “It really weighed on the creativity of my role, and again, spat in the face of my expertise”, [Ricky says]. “It wasn’t just this though; the tool itself lacks the intent, context, and limitations of what we’re doing. It doesn’t have other aspects of the project, influences, references, or personal experiences in the back of its mind, because it doesn’t have a mind. Whenever we design something for a game, it’s drawn from somewhere, influenced by other things, and filtered through our own experiences as a human. These AI ideas lose ALL of that…"

    “What follows from these discussions is me explaining why, usually over hours rather than minutes, that these tools have no place in a professional game development pipeline or production and actually hinder the development of visuals”, Francis says. “I also find myself explaining to them how the iteration and ‘idea’ phase of a project is where the best stuff happens, how exploring things through artistic labor is where your best ideas come to fruition, and why would we want an AI (that we don’t even own) to do that for us with art that isn’t ours to use?”

    (Edited for formatting)