It took a while to catch up
It took a while to catch up
I think it’s understandable why they sue them (I doubt it holds up in court though), it’s just horrible business practice because Nintendo is too lazy to actually innovate and do something creative for a change, instead of sitting on franchises like that and do fuck all with it, only releasing repetitive piss-poor games based on the exact same concept they invented like 30+ years ago.
The problem is people will still buy Pokemon, even if they’re absolute garbage games. So Nintendo won’t change it either.
I played it and I felt like it borrowed a lot of elements from Pokemon. It wasn’t Pokemon, but you can’t deny it took like 90% of their inspiration from Pokemon and then added guns to it.
Well statistically speaking like only 1% of their peak player count at launch was still playing the game.
It doesn’t do bad on the top ranking out of all games on Steam, but it didn’t do great anymore either.
I only played it like 2 months ago on my PS5. It was a discount to €50 but I’d say full price would still be totally worth it.
The quality of the game, gameplay and story far surpasses that of many others, 2 years does not degrade the quality of the game.
I’d rather pay €60 for this than €70 for Astro Bot.
I don’t think it’s a traffic surge issue. The disconnects, crashes and getting stuck in some screens have been issues since launch. Some of them got fixed, but they seem to keep returning every update. Especially the crashes often seem related to specific weapons or actions. Like previously it was the Arc weapons that had high risk of crashes, at some point even throwing snowballs was advised against because it would often introduce crashes.
Sadly too true. Just tried a quick round, ended up getting stuck in the debrief screen where the ship is supposed to fly to the cruiser and had to Alt F4 out of the game. These kind of issues get quite tiresome.
Tried some more and sadly had a bunch of people crashed in my lobby a couple of times, and I crashed one game too. Later I started the game and I got logged out “due to inactivity” while on my ship for barely 30 seconds checking out a few items lmao
It’s so annoying how bigs repeatedly happen, including stuff that’s been fixed before, after every game update.
Possibly worth checking back in, but frankly I think I’ll still rather wait until they drop new content like the Illuminate.
Also wouldn’t be surprised if a bunch of new issues will pop up now, as is tradition with Helldivers game updates.
Not sure why companies try to push mobile games like that so fucking hard. Just because everyone has a phone doesn’t mean everyone wants to play games on them.
Also doesn’t help that practically all mobile games like that are created with the intention to focus on microtransactions and grindy paywalled and timegated content.
Can’t say anything of value was lost with sacking studios/devs for this kind of crap. It would only be better if it were the higher-ups coming up with this garbage for once.
They also deleted all my progress at some point because apparently I forgot to do some kind of transfer back when they merged with Blizzard or something. Maybe that’s partially my fault but I could never recall that I was informed to do so, and I hadn’t played in a long time.
I tried to get back into the game a while ago, but the story is such an incredible mess and hardly makes any sense being thrown from one place to another with very little information, as a new or returning player you’d have no clue where to go and what to do and what is actual new and relevant content and not. It’s incredibly difficult to get a grasp of the game if you haven’t been keeping up.
I really hope they make a sequel game, or maybe a similar game based on a different character that would allow for a bit of a wider range of gameplay. But I wouldn’t mind if they kept going with Kay, she’s a likeable protagonist to me and I just love Nix.
Have to say I ran into very few bugs and I wrapped up the main story and loads of extras after about 45 hours. Funnily I ran into only one bug after finishing the main story, getting stuck in ingame cutscene-camera that prevented me from doing anything else, including being able to reload the game lol.
There’s definitely been some minor goofy and janky stuff throughout the game, but nothing that ended up gamebreaking. I think the most un-finished part of the game that I wish they’d fixed up before launch is the lipsync issues. It just looks so bad in some scenes and takes away from the otherwise great immersive experience.
I have zero interest in paying for lootboxes or other gambling crap paid with real money in games.
But games like Lost Ark were banned in The Netherlands and it took me a while to figure out why it didn’t show in my Steam store.
I wish there were other means instead of just outright banning games from stores (like Diablo Immortal for mobile also isn’t available in The Netherlands). It didn’t take me much to get around the ban and install Lost Ark anyway, so I figured if I can do that, then what’s stopping people with gambling problems from doing the same as well.
Also it seems wildly inconsistent when games are and aren’t allowed for us to download. Why should I be limited to the regulated games accessible because of other people’s gambling addictions? Feels like half the Steam library could be Thanos-snapped if it were just for lootboxes and transactions being present in games.
Outlaws doesn’t really feel like either.
It has elements like both, but it doesn’t do exploration towers that unlock areas. It feels more like a third option between the two, which makes most sense because it comes from the devs that did both The Division and Avatar.
I enjoyed Outlaws open world gameplay, even though it doesn’t bring anything new to the table. It was still an enjoyable experience that felt like discovering the worlds on your own, instead of being guided and follow a checklist of stuff to do, despite having a list to get upgrades and do story and missions. It felt a bit more like Rockstar style open-world, where you just go about your business and run into encounters, instead of going from A to B all the time.
It was a fun game for a few hours, but my god it was so fucking overrated. They had a lucky shot hitting the timing on the early access since Pokemon was just another terrible lazy cashgrab job, so practically anything that did even remotely better would get praised into oblivion.
And like 4 months later only 1% of the amount of peak players still remains. I don’t think they’ll ever get close to that peak again.
If a CEO of a company don’t even know what to do you know the product is doomed to fail. They should’ve had this kind of stuff figured out way at early access launch, or even before that already.
It isn’t the original creator? I saw some advertising elsewhere that heavily implied that it was the same guy.
If it’s just some company trying to leech of the success from over a decade ago, including microtransactions, that’s beyond pathetic.
It’s an early access game, just finish the game instead of trying to ‘revive’ it while it remains incomplete.
A handcrafted campaign (ever seen a non-handcrafted campaign?) seems like something you’d save for a full launch anyway. It would make more sense to me to make sure the rest of the core game is fun and works as intended, then top it off with a campaign at launch.
Because people will absolutely abuse it for other means, like selling shared accounts and what not.
It’s really a shame because the upscaling tech is nice but it still has a lot of visual glitches and issues that keeps me from using it much. It might look nice on still images, but once things start moving there’s a lot of blur and ghosting.
Same goes for raytracing, it can look good but lights and reflections will often still bug out, which takes me straight out of the immersion.
I swear Linux users are borderline jehovah’s witnesses going door to door