Yeah, those are optional though, you can go anywhere in the map without killing a single major boss.
Yeah, those are optional though, you can go anywhere in the map without killing a single major boss.
Yeah, I’d say he’s the second hardest boss in the base game.
They aren’t, 90% of the content is accessible without a single boss harder than Mogh.
They have good taste
Cyberpunk is part of the cyberpunk subgenre and has a premade main character.
Fallout is a post apocalyptic game set in a retro futuristic universe.
Outer Worlds is not post apocalyptic but being in barren planets in the frontier gives it a much more similar vibe. It’s basically a spiritual successor to Fallout that falls short in a lot of aspects.
I don’t think Outer Worlds is bad but if they couldn’t live up to New Vegas they shouldn’t have set the expectations they did.
I switched from dark moon greatsword to a bleed build and my dps tripled against the divine beast.
The early bosses have huge magical resistance, each regular attack from my sword dealt 700 damage vs 800 + bleed from Eleonora’s Polearm despite being much faster.
I’m glad there are more larval tears I missed though, I was worried I’d run out before trying some more builds.
First person Sci-Fi RPG with heavy criticism of capitalism and a retro futuristic look.
When you make a game that looks like Fallout, sounds like Fallout, plays like Fallout and you reveal as “From the Creators of Fallout New Vegas” people are going to expect Fallout New Vegas.
My only real problem with difficulty is that they invalidated some builds entirely.
All the early bosses are very resistant to magic and frost, making int builds kinda useless.
Same thing happens with colossal weapons since windows of opportunity are so small, they either stagger the boss or get cooked right after.
Oi! Where’s your greentext permit?
The first game had a stamina meter as well, it went away when you maxed your parkour skills.
They are hard to find because they aren’t credited exclusively as writers but I know Ferret Baudoin worked as a writer and senior developer for most Bethesda games, including Starfield.
We definitely need more linear RPGs
I really like the food, movies and most people I’ve met from India are extremely nice.
What I don’t like is the huge inequality, treatment of women and the lack of hygiene in the big cities.
It’s definitely a country that has been on it’s way up for a while now, things could be really good for India in the future.
Emil is not their only writer, just the lead.
And they keep charging more as well, dungeons are not even part of the seasons anymore.
Every expansion is basically the same package, a 4 to 6 hour story with bad to ok writing and a ton of padding + a new location with some repetitive activities and a raid.
That’s not 50$ worth of content, you could almost get a new game for that amount. Hell, Shadow of the Erdtree is 10$ less.
It’s wild to me how Destiny can deliver so little and still get reception like this.
FemShep’s voice actingis so good, everyone should give it a try