I just remember it intuitively based on vibes. Stalagmites sound bulky and lumpy, and stalactites sound sharp and light.
I just remember it intuitively based on vibes. Stalagmites sound bulky and lumpy, and stalactites sound sharp and light.
Watch a speedrun. They avoid almost all encounters and still nuke bosses in a few turns.
I can’t think of a single remotely modern JRPG with required grinding. It’s usually that you have the choice between learning how the game works or overleveling to brute force everything. People then do the latter and don’t even realize the former was an option.
Exactly, it’s right there in the name. It’s both role-playing and a game, both parts are important. Rules create a common understanding of how the world functions and how your actions are going to affect it. Everyone at the table knows, to some extent, what you’d be rolling to try something, how good you’d be at that roll, how difficult it appears to be, and the likely consequence of success or failure, allowing the same kind of informed decisions sitting at a table in front of a character sheet and a pile of dice that you’d be able to make if you were your character living in the game’s world. None of this inhibits role-playing, it enhances it.
Why even have high level spells if you can just “rule of cool” lower level spells into duplicating their effects? At that point just houserule that Wish is a cantrip. As soon as you start to powergame the rule of cool, you no longer deserve it.
What exactly is your ideal outcome? They successfully prevent Harris from being elected, Trump gets in, funds the construction of the Israeli version of Auschwitz, and the Palestinians getting thrown into gas chambers will think “at least the Americans voted on principle”?
Raises questions? No, it answers questions that we already knew the answer to. He was, and still is, completely mentally unfit, and he’s continually getting worse. What’s left as a question?
The story is hard to grasp because you’re starting off halfway through it. The entire first half of the campaign is lost media.
The reason for this is actually pretty interesting though. Historically it was just a US/UK English difference, but it evolved into both being used because one of the first big manufacturers of optical discs, Philips, called them discs, while the US-based IBM spelled their magnetic disks with a K.
LLMs are fundamentally a dead end though. If we ever create AGI, it will be a qualitatively different thing from an LLM.
Exactly. I give it 50/50 odds that this video is something people will look back on and laugh about how much effort went into bosses that were functionally removed from the game, much like PoE1 boss mechanic guides. I genuinely want to be wrong here, but the game I want PoE2 to be, and the game GGG wants to make, is something the community is viciously opposed to. The PoE community absolutely despises anything resembling gameplay.
I really hope they keep the power creep in check. Everything they’ve shown looks great, but if player power is even a fraction of what it is in PoE1, it’ll just be a neat bit of trivia that if you intentionally hold DPS and let bosses live they all do unique things.
Conservatives think the only two possible roles for a father are distant or abusive. Love is probably “too woke” or something.
“For too long, the average American has been squeezed by the big banks and financial elites,” Trump wrote. “It’s time we take a stand — together.”
Do people actually believe for a fraction of a second that Donald Trump of all people is on the side of the average American? And that the way to “take a stand” is with a crypto pump and dump scheme?
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While there’s nothing wrong with a game being declared complete and stopping updates, the way this went down doesn’t sit right. Evil Empire (the studio that split off from Motion Twin specifically to maintain Dead Cells) had longer-term plans and the resources to make them happen, but Motion Twin then ordered Evil Empire to stop development because they thought an actively developed Dead Cells would be a competitor to Windblown that they could preemptively kill off.
The irony is that without the warning to attempt to suppress discussion about that, people might have just forgotten about it.
There’s also a recurring theme in all the interviews after release, they were very open about their biggest regret being how much content had to be cut from the original plans for the first game due to budget constraints. Some things were restored in the content packs afterward, but other things were too foundational to the game’s overarching structure to make sense to be patched in after the fact. The Dreamer sanctums were going to be full fledged dungeons with a big climactic boss fight with each Dreamer, the Abyss was going to be an entire zone with multiple bosses rather than a plot only area, the Coliseum was going to be part of a much more involved sidequest, and there were several major zones that just didn’t end up in the game at all. The result was still a great game, but a shadow of the absurdly ambitious project they envisioned starting out. I assume they’re making Silksong with the intention of not leaving any “what might have been” things.
It’s not a modern standards thing, Genghis Khan was seen as a complete monster in his own time.
Get the fuck out and call the fire department.