![](https://lemmy.world/pictrs/image/2dc261b9-4c30-4912-91a2-124169d7aa5a.png)
![](https://fry.gs/pictrs/image/c6832070-8625-4688-b9e5-5d519541e092.png)
So you can send the robot back in time, obviously.
So you can send the robot back in time, obviously.
I beat Halo 2 on legendary. I also refuse to attempt that again and haven’t bothered playing legendary at all on any Halo in over a decade. Pretty sure my thumbs will not do that anymore.
Getting a gem was also the only way to save. Crash Bandicoot may be the only game series where each new game is easier than the one before it, and Crash 3 was still one of the most challenging games on the system.
The motion controls made the Wii version seem harder. Plug in a Gamecube controller and play with that and you’ll smoke the AI and any wiimote players online.
Bottom left corner of the sketch. The illustrator’s name is Bill Venn.
Speaking of chess, you might be able to argue that some old RTS games are puzzle games when playing campaign, such as the first Command & Conquer. You often have very limited resources, the AI will do specific things at specific times or with specific triggers, and you’re often given specific constraints, like a time limit or keeping a specific thing alive. In this case, though, it’s mostly because the AI is so primitive that almost every action is scripted in advance for that specific map.
Save corruption was what did it for me. Every single attempt at playing New Vegas resulted in save corruption before I could beat it.
Nowadays I mostly think of it in regards to how much control you have over the hardware. If you can Ship of Theseus your way to a completely different machine with completely different specs, that’s a PC to me. If you’re stuck with what you paid for, then it’s something else. A Mac Mini is not a PC in my book, but a Hackintosh is even though it’s the same OS and general hardware architecture.
But that’s just how I use the term.
Devs tend to go with simplified or cartoony graphics for legibility on the small integrated screen, but that’s just an art style choice. Doesn’t look too far off from Xenoblade 3, especially given polygons will be saved by not having to render a mile out. Or consider that Doom 2016 runs decently on the Switch.
The Wiimote worked with a pair of IR blasters to locate your screen. Joycons have no idea where your screen is. In that light, that they work as pointing devices at all is actually rather impressive.
Serial Experiments Lain is also great anime cyberpunk.
I’m guessing a single release, and the game being used to show off the backwards compatibility features of the next system. Probably the usual 800p-900p 30fps on Switch and something higher when slotted into a Switch 2.
That’s about the extent of her French, though.
I’m running a 4090 on PCIe 3. Apparently I’m only losing about 5% off the potential frame rate, which is barely noticeable.
It helps to think of your hair as essentially being a mane. Remember, lion manes also expose their forehead.
I love hex grids and wish more games used them.
Relevant Wikipedia?
512 shared on the 360, 256 dedicated RAM and 256 dedicated VRAM on the PS3.
Honestly, 3 doesn’t really need it. The art direction is excellent and just inceasing the render resolution works great. Same with ODST and Reach.
I want them to launch a Deck v2, Controller v2, and a new take on the Steam Machine simultaneously with a goal of knocking Xbox out of the market and replacing them as the third console. A new Steam Machine right now would play all of Xbox’s exclusives on day one and some of Sony’s.