

I would humbly suggest FP may seem especially natural to you precisely because that’s what you use all day.
Doesn’t know the lyrics. Just goes meow meow meow.


I would humbly suggest FP may seem especially natural to you precisely because that’s what you use all day.


Hades II: love how everything ties up in 1.0.
Dwarf Fortress: my Fortress is coming together nicely. Food and drinks are plentiful, morale is good. Gotta strengthen my defenses though.


I love these grotesque historical events. The Cadaver Synod is pretty good too: pope hates predecessor so much he has him exhumed, trials the corpse and declares him retroactively not pope. Great Halloween fun!
We need version control for the version control.
Wait 'til you see it working.


You’re not dumb and we don’t have a flawless experience… but me and my son aren’t nearly having as much trouble as you. Maybe you’re unlucky with hardware support. For some it does “pretty much” works. I’m genuinely glad you’re sticking to it some more and I hope you continue learning and that your experience gets smoother.


Thanks! I’ve had to fiddle a bit with my Bluetooth transmitter on every boot, but with FastConnectable = true there’s a notable improvement. (I’m on Mint.)


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Start small. Like, really small. Don’t listen to the elitism about programming languages. Make stuff, fuss about the details later. Godot’s cool. Love2D’s cool. Nobody gives a fuck if you used a scripting language or an enterprise grade engine or if you wrote it in assembly like some cybermonk. Balatro was nominated for goty and was written in a “simplistic” scripting language (Lua with Love2D).


Stop Killing Games is about online components, relevant or not to the core gameplay, requiring the presence of a company server and acting as a remote kill switch. It’s not about putting the burden of preservation on the studios, but of reasonable “preservability”.
The argument that actually preserving video games is easy because we have preserved other forms of media does not hold. Digital data is problematic to preserve because most physical supports have ridiculously low shelf life compared to, say, paper. Storing it on computers which age even faster isn’t any better. Furthermore we have lost to time countless works from other media, some critical. Fortunately this all has little to do with what Stop Killing Games is about.


It clawed too 💅


I recalled differently so I looked it up. Here’s a video of a random person claiming their points. No code-in-box, just the console phoning Nintendo with cartridge inserted.


Nothing is stored to tie carts to hardware or accounts.
Do you remember the discontinued gold points program? For any brand new physical cartridge you could claim equivalent to 1% the game’s price. Obviously the points could only be claimed once, by a single account. This seems to point pretty strongly to carts being uniquely identifiable and to Nintendo’s ability of keeping track of usage.


Yakuza: Like a Dragon does this and I’m grateful.


When the game is such a precious labour of love, so obviously cared for, and constantly improved, that there’s no way the dev has any time left for gaming.


Both translation and subtitles have highly efficient tooling when in the hands of a professional. Translators nowadays use a mix and will build up a dynamic database as they go through a corpus that needs coherence. What’s bad in this instance is not the usage of some AI, but of a badly adapted AI and ultimately of mediocre results which gives an amateurish impression.


No. February 12, 2015 actually was an extremely polluted day for Paris. The fine particles count was through the roof and you can find articles about it. Please don’t pull stuff out of your ass.


sunk cost fallacy let’s gooo
I’m having the same behavior on Mint with an NVMe M.2 drive as well. It feels like an expression of the fact that on linux any drive can be mounted and unmounted at any time as long as it doesn’t contain critical system files. It’s just that way imho