It does work for most games. MPV player supports it as well. It’s still rough around the edges, but it’s definitely there.
It does work for most games. MPV player supports it as well. It’s still rough around the edges, but it’s definitely there.
As with anything pushing technical limits, there’s always risk. But what you’re describing isnt purely an issue of pushing realism in gaming, it’s an issue of pushing for profits above all else. These exact practices happen in less realistic game development as well.
Anyway, as stated, I don’t think all games should try to push the graphical envelope. Most games I play don’t attempt this. But I’m glad games like TLOU2 exist and appreciate the devs behind it.
Pushing the limits of technology is how technology improves. Not all games need to do this, but I don’t see it as a bad thing that some do.
Comparing prices directly like this is almost irrelevant imo. And doesn’t really dictate what the price of games should be.
Reasons old games should be pricier:
Reasons why new games should be pricier:
But at the end of the day, business just price what the market will bear. It’s only indirectly related to the cost of production. The margins on some games are insanely high compared to others.
Good news, It’s coming out on PC.
As far as I know, it’s mainly games with DRM that might trigger on multiple installs/computers. So companies will disable family sharing. Not sure how common this is.
I bought it after waiting for the server issues to resolve.
As someone who owns an LG C1, not a single DP in sight.
I couldn’t wait, I’m already using it for that HDR support.
Not surprisingly, North Korea’s Red Star OS has a closed source fork of KDE.
As others have mentioned, there are two schools of thought.
Crisp 4K rendering, no jagged lines, higher details added in textures, etc
Or emulating the look of a CRT by using high density displays to create the same look.
https://youtu.be/-B5ebucZ69s?si=0lDLAWdMlN77VQen goes into it a bit. This shows off a device for actual consoles. But the same principal applies when doing it in software for emulators.
Not surprising since they literally made a game for recruiting in 2002. https://en.m.wikipedia.org/wiki/America's_Army
Is it Hell Let Loose? I started playing it since they support Linux now, very well done Battlefield-like game. I haven’t played much BF since 1942.
If you’re not just being facetious, https://areweanticheatyet.com/ is a good source.
According to them ~58% of anti-cheat games work. There’s been a large uptick of anti-cheat support since the Steam Deck.
According to ProtonDB, 86% of the top 1000 games on Steam function (Silver+ rating). It’s a pretty safe bet that the most of the missing 14% is probably due to anti-cheat.
Interesting, I’ll have to look at the source article.
But as far as I’m aware the total amount of nuclear power has been decreasing in recent years. This might change with China’s future plants.
I’ve also read about small modular reactor designs gaining traction, which would help alleviate the heavy costs of one off plants we currently design and build.
Not saying the source is wrong, just saying that’s what I used to form my opinion.
I think that’s too simplistic of a view. Part of the high cost of nuclear is because of the somewhat niche use. As with everything, economies of scale makes things cheaper. Supporting one nuclear plant with specialized labor, parts, fuel, etc is much more expensive then supporting 100 plants, per Watt.
I can’t say more plants would drastically reduce costs. But it would definitely help.
I see a set-top box that uses the same SoC as a deck as a possibility if they can get it cheap enough. Maybe paired with a new Steam Controller.
Go to a library, some have scanners with feeders that will scan to a flash drive.
I’m also in the desktop camp. But I just purchased a Framework 16. The upgradable dGPU (assuming they release new ones) might make laptops more viable for gaming.