Hey all! Another weekly thread is here.
This time I am also hoping for some feedback!
If anyone has any ideas for more weekly thread topics you would like to see, go ahead an leave a comment below!
Hey all! Another weekly thread is here.
This time I am also hoping for some feedback!
If anyone has any ideas for more weekly thread topics you would like to see, go ahead an leave a comment below!
Yeah, these old games were kind of a wild west when it comes to design. I also love Fallout 2 to bits for example, but god damn can it feel cheap and frustrating at times. On the other hand there are loads of ways to cheese encounters, too, if you’re interested in making things easier. Backstabs, Snares, Cloudkill (and similar effects), abusing Fog of War. Almost all of BG1 can be cheesed with Skull Trap. And almost all of BG2 can be cheesed with Set Snare.
I’ve only started playing BG3, but so far it’s been a lot easier and simpler than both the old games and Divinity, which maybe is to be expected with it being based on D&D 5E rules. Compared to D:OS 2 combat has been a lot less complex and challenging. Granted I’m playing on medium difficulty. I didn’t want to start off on Tactician after the Divinity games, but maybe I need to here.
Anyway, I hope you’ll enjoy BG2. It’s one of my all-time favorite games still, and I replay it every now and again. There are so many ways to set up fun parties with loads of interactions, especially if you use the Tweak that prevents companions from killing each other even if they hate each other. Some of the best interactions are from mixed-alignment parties.
I must confess that these days I always play with DebugMode=1 and one of the primary reasons is to be able to use Ctrl+J to teleport the whole squad when pathfinding acts up.
I definitely organically discovered the cheese you can do with fog of war, but most of the strategies you mentioned were things that I just did not come across organically. I would love to have more of the debilitating spells that the enemy NPCs were using on me, and I did come across things like Sleep that would rarely work against an opponent challenging enough to deem it worthwhile, especially considering how many enemies you’re likely to run into until your next rest compared to how many spell slots you’ll have.
Summons are a really powerful way to deplete enemy spells, just send them in one by one. Summon Skeletons is good for this.
As you move onto BG2, using spells to counter enemy protections becomes more important, like using Breach to deal with Stoneskin etc. Though as a caveat, I’ve been using Sword Coast Stratagems so long I barely remember what combat is like without it.