Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 2 jaar geledenStarfield has housing system, player jail, and more reveals Bethesda in new Q&Awww.eurogamer.netexternal-linkmessage-square119fedilinkarrow-up1161arrow-down10
arrow-up1161arrow-down1external-linkStarfield has housing system, player jail, and more reveals Bethesda in new Q&Awww.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 2 jaar geledenmessage-square119fedilink
minus-squaremacniel@feddit.delinkfedilinkarrow-up3·2 jaar geledenAlso Radiant Quests were already part of Oblivion as well, which they had to dumb down for whatever reason.
minus-squareDaSaw@midwest.sociallinkfedilinkEnglisharrow-up2·2 jaar geleden“Whatever reason” being that without the dumbing down, the NPCs were so murderous that, however hilarious it was, it rendered the game unplayable.
minus-squaremacniel@feddit.delinkfedilinkarrow-up1·2 jaar geledenI only remember that it could render it rather difficult. but not that difficult. thanks for clarifying :)
minus-squareDaSaw@midwest.sociallinkfedilinkEnglisharrow-up2·2 jaar geledenMurderous at each other, not the player.
Also Radiant Quests were already part of Oblivion as well, which they had to dumb down for whatever reason.
“Whatever reason” being that without the dumbing down, the NPCs were so murderous that, however hilarious it was, it rendered the game unplayable.
I only remember that it could render it rather difficult. but not that difficult. thanks for clarifying :)
Murderous at each other, not the player.