• akwd169@sh.itjust.works
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    3 months ago

    Choose an amount of time to sleep, sleep right away the whole time, wake up immediately after and actually rested

      • stoy@lemmy.zip
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        3 months ago

        I did hear about some odd sleeping pill, not sure if it existed or if it was just a concept someone thought about…

        The pill was a normal sleeping pill, but with a core of cafffine, it would be designed so that it would take X hours to dissolve and once it got to the core, the caffine would wake you up on time.

        The more I think about it, the less I believe it would ever work.

        • los_chill@programming.dev
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          3 months ago

          I do this the manual way. Set alarm half-an-hour early for coffee, drink it and go back to sleep. Wake up moderately more awake 45 minutes later. Doesnt always work. 4/10

        • Nuggsy@lemmy.world
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          3 months ago

          I like the idea to counteract the grogginess of the sleeping tablet, but I lack the knowledge to know if that would work.

          I’m guessing it would have been digested by then, right?

          • stoy@lemmy.zip
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            3 months ago

            Yeah, the point of it was that it would only keep you sleeping for X time and then wake you up.

  • SuiXi3D@fedia.io
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    3 months ago

    Being able to select dialogue from a few options, instead of having to actually be skilled socially.

  • inlandempire@jlai.lu
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    3 months ago

    I despise Fast Travel in video games, to me it’s a feature that appears necessary because no thoughts were given about making the environment interesting to traverse

    But in real life ? I crave the time saving it offers

    • huquad@lemmy.ml
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      3 months ago

      You’re allowed to fast travel, but only after walking there first.

    • jmcs@discuss.tchncs.de
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      3 months ago

      If there’s enough offer to avoid overcrowding, public transport feels like that. You get into a special room, you have a loading screen where you can listen to some music, read a book, or even just have a small nap, and then you get out in your destination.

    • kyle@lemm.ee
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      3 months ago

      As a counterpoint, I like it in video games for the same irl reason: it saves time.

      I do love games where it feels alive when traveling on foot/horse/etc. but I would rather fast travel if I’ve already explored it, generally speaking.

  • UntouchedWagons@lemmy.ca
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    3 months ago

    In Rimworld you can click on a pawn and see all of its health stats, stuff like heart blockages, leg and arm injuries, immunity progress of diseases and other things like that. It would make things so much easier. I’d look at my health panel and see “Common Cold (87% immunity)”

  • amio@kbin.social
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    3 months ago

    Saves, especially save states/quicksave. Some kind of way to tell you what is actually the correct answer, not just what someone thinks is, or wants to be, the correct answer. Enough predictability to give you a reasonable shot at things.

    • Semi-Hemi-Demigod@kbin.social
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      3 months ago

      But would we remember between quicksaves? Would other people? If my boss quicksaves before our meetings and then I quicksave and honestly tell him what I think about this job, whose quicksave would take precedence?

      • Rivalarrival@lemmy.today
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        3 months ago

        The oldest quicksave point takes precedence. Nobody actually experiences anything until the player with the earliest quicksave establishes a new save point, or otherwise becomes permanently incapable of restoring that earliest point. Whatever was experienced between the oldest and second oldest quicksave then becomes the unalterable historic record. Everything else is an aborted timeline that never actually exists.

      • LennethAegis@kbin.social
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        3 months ago

        I would assume there is an order of operations to the madness. And quicksaves are stored globally, so whoever quicksaves first is able to undo the later quicksaves. In this scenario, if your boss quickloads before you do, then they would retain their memories and go back to before the meeting knowing you were going to insult them in it before you even did the first quicksave.

      • amio@kbin.social
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        3 months ago

        I just thought “hur hur, Nazeem” and save scumming skill checks, dice rolls and tricky input in mostly singleplayer games, without any nasty precedence or concurrency issues. Extending it to multiplayer and also being inside the game seems, uh, complicated. I’ll give it an undercaffeinated try:

        Each player gets an individual “marker” they can place at their current time, and a function to restore the entire universe state to that point.
        “Whose marker is when” seems like it needs to be part of that state. Otherwise, reverting and then having someone else reload a formerly earlier, now future/orphaned state… just sounds like a clusterfuck. Or it’s unproblematic and just weird, I’m not sure.

        Keeping memories across reloads would at least not happen “naturally”, since everyone has their exact brain state reverted. You could just say it does for the purposes of the experiment, but it seems like it makes things more complicated.
        At least, remembering stuff through someone else’s reload is right out: everyone on the planet quickly ends up with a bunch of memories that have no longer happened, and no way to tell what’s what. Psych horror time!

        Whoever saves first does get to revert everything since then, but assuming no memory retention, you could still safely shit talk your boss all day long, at least. If their checkpoint reverts yours, they will forget the rant, you can still revert. It would be further back than you intended then, but you would be blissfully unaware of that fact. Of course, you also wouldn’t remember the rant, so it doesn’t sound very cathartic either.

        But, if memories are retained, Boss could reload on you - they now remember the rant and you don’t, which sounds like a bad Christmas Party. While reloading would still be a win for you, you wouldn’t know to actually do it, and could risk saving at a position where you’ve screwed yourself. Common risk of save scumming.